![]() Limited resources are farmed from meteorite craters and energy podiums, with drone worker bots used to expand, increase efficiency, and build new factories, structures, and turrets. It may not be quite as good as current-gen titles – with their expansive, blossoming tech-trees – but it's very well put together nonetheless. The base-building mechanics are as good as any old skool RTS you’d find on the PC. The controls aren’t the only surprisingly well-engineered thing about Starfront. But this is actually more a credit to the surprisingly good touch controls than it is a flaw in the Play’s buttons. ![]() These controls, while helpful, just don’t seem as fluid, and you usually end up going back to using the touchscreen all the time. The X button returns your camera to your HQ and the touchpads are used to pan the camera and zoom in and out. The L and R shoulder buttons select and de-select all units on screen respectively, which is incredibly useful when you can’t afford to obscure the view of a firefight with your own greasy mitts. The Play’s physical controls have also been introduced in this version, providing a few useful shortcuts. It’s intuitive and simple, and most of the time it works fine. You can select single units by tapping on them or select a group of units by dragging a box around them with two fingers. This hasn’t changed in the Xperia Play version. If there was one thing to be said for the Android and iPhone editions, it’s that they made very good use of the touchscreen when implementing the strategy controls. Luckily, Starfront: Collision does exactly this. Then again, if you’ve been anywhere near Pocket Gamer in the past you’ll know that we tend to turn a blind eye to Gameloft's copycat ways, so long as the game plays solidly. It isn’t so much a gentle nod toward StarCraft II as a giant headbutt. Under the auspices of the Charter, several initiatives have taken place (experience exchanges, workshops, debates, publications) where different practices and organizational policies of diversity management were presented and disseminated.If you’ve been anywhere near an RTS in the past year, you’ll immediately recognise the influences behind Gameloft’s Starfront: Collision. Signing the Charter represents a valuable starting point for organizations wishing to embark on their diversity journey and also provides a framework for companies to develop existing policies. 213,000 employees from companies, public institutions and NGOs, who have publicly assumed the principles of the Charter, so that diversity, equal opportunities and social inclusion become values acknowledged and respected in Romania. The Romanian Diversity Charter (Carta Diversitatii din Romania) brings together 156 signatories, covering cca. Gameloft also partners with major rights holders including Disney®, LEGO®, Universal, Illumination Entertainment, Hasbro®, Fox Digital Entertainment, Mattel®, Lamborghini® and Ferrari®, while operating its own established franchises such as Asphalt®, Order & Chaos, Modern Combat and Dungeon Hunter. ![]() They create games that run on all platforms, ranging from PC to consoles, from mobile phones to tablets, bringing joy to millions of players around the world. With 18 studios throughout America, Europe, and Asia and more than 3,600 employees around the globe, Gameloft is among the key companies in the gaming industry since the year 2000. ![]() We take pride in titles like: NOVA, NOVA 2, NOVA 3, Backstab, The Dark Knight Rises, Modern Combat 5, Starfront: Collision, Ferrari GT, Asphalt 5, Asphalt 6, Brothers in Arms 2: Global Front, Terminator: Salvation, Shrek Kart, Captain America 2, Blitz Brigade, Brothers in Arms 3, Sniper Fury, Asphalt 9, Iron Blade, Auto Defense and Sniper Champions. We do 100% creation for games that run on all platforms, ranging from PC to consoles and from mobile phones to tablets and bringing joy to millions of players around the world. With a team of almost 400 people in Bucharest, and about 150 employees in Cluj, Gameloft Romania is constantly growing. A second studio was opened in Cluj-Napoca in August 2010. Gameloft Romania is a diverse and inclusive company, an equal opportunity employer, where everybody can be somebody” - Paul Friciu, VP Production Eastern Europe, Gameloft. It challenges us to think outside the box, be more creative, to acknowledge each other’s opinions and exercise empathy. In fact, diversity makes the world and our work more interesting. “Diversity is and has been from the start a part of our everyday lives here at Gameloft.
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