![]() Maybe you're doing the winter thing with Endless Legend. At a point in the game, the game decides it's going to wrap things up, and you ramp up that external pressure. There's not enough new mechanics coming in.ĭan : The Master of Orion II formula, which is something I'm going to bring to StarDrive as well, has that external pressure. ![]() If you play a lot of these games, that first third, it's always very good, but even in something like Civilization, after that first third, you wind up with too many things to handle. That might only be about a third of the game. When you develop these games, you work a lot on the mechanics, and you test a lot of the beginning-the first two, three, four hours of the game. It goes back to what we were saying earlier. The best fleet won, and there was no way to recover from that.ĭan: I think it's actually really hard to end a 4X game. At the end, okay, guys, we have to go to bed, so let's all meet here and have the big fight. For a few hours we'd keep on going, not saying a word, just playing and playing. I was playing a lot of multiplayer with my friends back at the time, and we were all playing on our own sides. When you play the games we do now in space and compare them with Master of Orion II, you find a lot of stuff in Master of Orion II that might not be as good anymore.įor me, I always hated the end of Master of Orion II. Although Civilization II was a very good game. It was awesome when it came out, and for a very long time, I don't think there was anything that came close to it. Again, it's a game that we kind of idealized for a time. I love Master of Orion II, for the space one. I don't think I've found any good ones in the fantasy area. Romain: For me, actually, I would say… I've only liked games in the areas of space and history. PCG: What about you, ? Can you name a favorite? PCG: And when did Master of Orion II come out?ĭan: It must have been…1992? (1996, actually! - ed.) I think a lot of us are chasing that dragon a little bit with our space 4X games. I just think it's a well-executed concept. That obviously was a heavy influence on StarDrive's ship design. I like how you get to design your own ships and bring them to battle. There's this menace, the Antarans, who are attacking to provide pressure on you. PCG: What stands out about Master of Orion II, if you were going to choose that as top tier?ĭan: The economy and the strategy layer is very well-balanced. Sometimes I want to be a wizard, so I could play Fallen Enchantress. But then sometimes I want to feel like Admiral Adama, and in that case, playing some Master of Orion II and launching fighters from my carrier, that's the fantasy I want to live. Sometimes Civilization is just the best 4X game, but that's because I want to pretend I'm Hannibal and march my elephants to Rome.ĭan: Yeah. It's almost like saying, what's your favorite, an apple or a pear or an orange? It depends on what mood I'm in. The basic concepts of building an empire are the same, but I'm living different fantasies. Do you like Rome and Civ and stuff, but just space you like more?ĭan: I feel like it's almost its own genre. PC: Yeah, you specifically mentioned space 4X a minute ago.
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